MWH Games - A Dwarven Mod Team

Join The MWH Games Team

We’re always on the lookout for skilled, dedicated modders to join the Dwarven ranks.  If you’re interested and you feel that you’re a good fit for any of the opportunities listed below, please email mwhgames@gmail.com and be sure to include your portfolio or any relevant materials. Please be advised that these are *unpaid* positions unless stated otherwise.

 

Why work with MWH Games?

Though we do this in our spare time and don’t bring home a paycheck for it, our productions are run in a similar fashion to those run in a professional studio, minus the back-breaking crunch time. Already working in the game development industry? Join MWH Games and try out a different skill or use our projects as a way to boost your ability in a slightly different area then what you do in your day job. We have artists trying out production skills, writers learning how to design, programmers learning to animate, and everything in between. Grow your skillset with us!

CURRENT OPENINGS:


 
 


WRITER


The Writer position is for the Dwarves of Karak Dok mod for Skyrim.

 

As a Writer on the DoKD project you’ll be responsible for working with the Lead Writer to develop game narrative, quests, and cut-scenes. You’ll also give input into the design and backstories of the characters as well as the voice actors who play them. You should be comfortable managing your own time, and of course must be willing to commit to hitting deadlines set by the project manager.

 

Responsibilities:

  • Write and revise NPC dialogue and in-game text
  • Help maintain detailed, up-to-date design specs for story elements such as narrative, character, and setting
  • Assist with website content, marketing copy, and game manual as required

 

Requirements:

  • Have a strong understanding of how gameplay and writing work together to create meaningful and fun experiences for the player
  • Talent for creating vivid characters, compelling narratives, and believable dialogue
  • Fan of Dwarves and General Sci-Fi/Fantasy style writing and art
  • Ability to take direction and integrate feedback as needed
  • Excellent proofreading and editorial skills with attention to detail
  • Must be able to manage personal time effectively and deliver assets on time based on a schedule

 

Pluses:

  • Strong knowledge and understanding of Elder Scrolls lore
  • Game development and/or modding experience
  • Own a copy of “The Elder Scrolls V: Skyrim” on the PC
  • Familiarity with gaming pipelines and game-related art creation techniques

 

As with most mod positions, this is an **unpaid** position.

 

To apply, please send an email to MWHGames@gmail.com with the following subject line: “Writer Application- <YOUR NAME>”.

 
 


TEXTURE ARTIST


The Texture Artist position is for the Dwarves of Karak Dok mod for Skyrim.

 

As a Texture Artist on the DoKD project you’ll be responsible for working with the art team and creating a wide variety of high-quality textures for characters, props, and environments. We’re a small but growing team of game developers and game enthusiasts, and you will be collaborating primarily with the lead artist and the concept artist to execute the vision for DoKD. You should be comfortable managing your own time, and of course must be willing to commit to hitting deadlines set by the project manager.

 

Responsibilities:

  • Create, maintain and organize texture assets
  • Update and modify textures to meet look development requirements
  • Work with modelers in creation of normal maps

 

Requirements:

  • Demonstrated proficiency in creating high-quality textures with Photoshop
  • A good understanding of real-time shaders and per pixel shader texturing techniques
  • A portfolio that demonstrates a thorough understanding of traditional art skills
  • Fan of Dwarves and General Sci-Fi/Fantasy style art
  • The ability to model, unwrap, and sculpt 3D characters and other assets from start to finish in a game environment
  • Must be able to manage personal time effectively and deliver assets on time based on a schedule

 

Pluses:

  • Game development and/or modding experience
  • Own a copy of “The Elder Scrolls V: Skyrim” on the PC
  • A solid grasp of 3DS Max, Maya, Softimage, Cinema4D, or Blender
  • Experience with NifSkope and the Skyrim Creation Kit
  • Familiarity with gaming pipelines and game-related art creation techniques

 

As with most mod positions, this is an **unpaid** position.

 

To apply, please send an email to MWHGames@gmail.com with the following subject line: “Texture Artist Application- <YOUR NAME>”.

 
 


MODELER


The Modeler position is for the Dwarves of Karak Dok mod for Skyrim.

 

As a modeler you will be responsible for working with the art team to create characters, weapons, armor and other items.  This includes modeling, sculpting and UVing game assets.  We’re a small but growing team of game developers and game enthusiasts, and you will be collaborating primarily with the lead artist and the concept artist to execute the vision for DoKD.  You should be comfortable managing your own time, and of course must be willing to commit to hitting deadlines set by the project manager.

 

Responsibilities:

  • Create, maintain and organize 3D model assets
  • Update and modify models to meet look development requirements
  • Work with texture artists in creation of normal maps

 

Requirements:

  • A portfolio that demonstrates a solid artistic foundation that includes an understanding of anatomy and material
  • The ability to model, unwrap, and sculpt 3D characters and other assets from start to finish in a game environment
  • A solid grasp of 3DS Max, Maya, Softimage, Cinema4D, or Blender
  • Ability to create high fidelity and high quality sculpts in either Mudbox or Zbrush
  • Must be able to manage personal time effectively and deliver assets on time based on a schedule
  • Fan of Dwarves and General Sci-Fi/Fantasy style art

 

Pluses:

  • Game development and/or modding experience
  • Own a copy of “The Elder Scrolls V: Skyrim” on the PC
  • A good understanding of real-time shaders and per pixel shader texturing techniques
  • Proficiency in texturing with Photoshop
  • Experience with NifSkope and the Skyrim Creation Kit
  • Familiarity with gaming pipelines and game-related art creation techniques

 

As with most mod positions, this will be an **unpaid** position.

 

To apply, please send an email to MWHGames@gmail.com with the following subject line: “Modeler Application – <YOUR NAME>”.

 
 


TECHNICAL ARTIST


The Technical Artist position is for the Dwarves of Karak Dok mod for Skyrim.

 

As a Tech Artist you will be responsible for working with the team to develop and maintain the art pipeline as well as ensure the technical integrity of all assets being integrated into the game. You’ll be tasked with learning the Creation Kit inside and out and assisting the leads in developing technical guidelines for the team. You should be comfortable managing your own time, and of course must be willing to commit to hitting deadlines set by the project manager.

 

Responsibilities:

  • Design and assist in developing tools and and pipelines for Artists
  • Study and gain proficiency using Bethesda’s Creation Kit
  • Proactively seek out inefficiencies and problems in existing pipelines and identify potential solutions
  • Improve and enhance tools/processes throughout the project cycle
  • Assist in checking art content against technical guidelines prior to integration in the game

 

Requirements:

  • Excellent problem-solving and troubleshooting skills
  • Solid knowledge of 3DS Max and/or Maya
  • Proficient scripting ability in Python, MEL, and/or MAXScript
  • Fan of Dwarves and General Sci-Fi/Fantasy style art
  • Must be able to manage personal time effectively and deliver assets on time based on a schedule
  • Own a copy of “The Elder Scrolls V: Skyrim” on the PC

 

Pluses:

  • Game development and/or modding experience
  • Character Setup/Rigging Experience In Maya and/or 3DS Max
  • Strong Knowledge of Python, MEL, and MAXScript
  • A good understanding of real-time shaders and per pixel shader texturing techniques
  • Experience with NifSkope and the Skyrim Creation Kit
  • Familiarity with gaming pipelines and game-related art creation techniques

 

As with most mod positions, this will be an **unpaid** position.

 

To apply, please send an email to MWHGames@gmail.com with the following subject line: “Technical Artist Application – <YOUR NAME>”.

 
 

 

We’re always looking for skilled dedicated artists! Thanks for looking through our openings!